Weapon choice can be down to you, but any weapons carrying the Demolitionist perk will directly synergize with the build. These fragments will power up your key stats while giving you Class and Melee Energy from your Scorch effects. Fragments: Beams, Combustion, Eruption, Searing, Singeing. Aspects: Knock 'Em Down and On Your Mark. This is the cornerstone of the build and there are multiple uses for them, from blocking zones and corridors to punishing shotgun rushers. For Melee, you can use either Weighted Throwing Knife, which can OHKO on criticals, or Proximity Explosive Knife, which is like another Tripmine. Marksman's Dodge is our best option for its all-round neutral game benefits. Key Stats to build for: Mobility, Recovery, Disciplineįor your super, select Golden Gun: Deadshot, which is a fantastic roaming super that we'll be increasing the duration of with our Aspects. In this build, we're going to focus on the extremely powerful Tripmine grenades. Gunslinger has one of the best roaming supers among Hunter subclasses, and its other abilities support a variety of playstyles. Stompees will enhance your all round neutral game but do not synergize with this build directly. Wormhusk Crown is another strong option, its healing often gives you the edge to win 1-on-1 duels. Gemini Jesters are a powerful Exotic option for this build, as dodging will disorient and remove Radar from nearby foes (actually the range on this effect is probably bigger than you think), meaning you will have even more of an advantage up close. You can pair this with an SMG or Hand Cannon of your choice. The Chaperone is a fantastic exotic Slug shotty, or Wastelander, Riiswalker, or Without Remorse for Legendary options. Some kind of Shotgun is almost mandatory for this build, as you have so many ways to outmaneuver and kill your opponents in close quarters. Fragments: Beacons, Resistance, Recharge, and Feedback all give strong stat boosts and make you into a melee-range God. For grenades, your best option is Flux Grenade. For Melee, Combination Blow is your best option because its low cooldown and on-kill health restore can save your life very frequently. A key use of it in this build is to Blink behind or above opponents, so this is something you can focus on in practice. I would highly recommend spending some time in PVE patrol zones to get used to it. If you are not used to running Blink it can feel incredibly strange and clunky. As mentioned, this build uses Blink as its jump. Use Marksman's Dodge because it has a lower cooldown, which helps your neutral play. Key Stats to build for: Mobility, Recovery, Strengthįor your super run Arcstaff is a great roaming super. Arc 3.0 brought back a once-iconic Nightstalker ability, Blink, as an Arcstrider ability, and with this subclass' focus on aggressive play in melee range, this build will use Blink to let you get up in your opponent's face.
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